// MapEditNH2 Ver.1.33 *.map -> C source Convert.
// Full Cell File Name : room.cell ( number : 0-511 )
// Part Cell File Name : b_tower.cel ( number : 512-1023 )

#define	MapSizeX_battle01_2	5
#define	MapSizeY_battle01_2	7

const u16 battle01_2_OutRangeCell[4] = {
0x0001,0x0001,0x0001,0x0001,
};

const u16 battle01_2_MapData[ MapSizeX_battle01_2*MapSizeY_battle01_2 ] = {
0x0328,0x072a,0x072a,0x072a,0x072c,
0x0330,0x0731,0x0731,0x0731,0x0734,
0x0338,0x0739,0x0739,0x0739,0x073c,
0x325c,0x325d,0x325d,0x325d,0x325d,
0x3264,0x3265,0x3265,0x3265,0x3265,
0x3264,0x3265,0x3265,0x3265,0x3265,
0x3264,0x324f,0x3257,0x3265,0x3265,
};

const MapScreenData battle01_2_map_data =
{
	MapSizeX_battle01_2,
	MapSizeY_battle01_2,
	battle01_2_OutRangeCell,
	battle01_2_MapData,
	&room_char_data,
	&b_tower_char_data
};
